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New additions like Jetstream Sam, Courtney, Wolf, and the Winds of Destruction are actually all very interesting in their own ways, none of which feeling entirely out of place in the Metal Gear universe. In fact, there are enough new characters and terminology to be set up for future sequels if they’re ever made. Raiden’s game seemingly has no effect on the continuation of the previous series. Otherwise, there is merely mention of large events and entities like Solidus Snake and the Patriots, however there is plenty of room for Kojima Productions if the rumors are true and Metal Gear Solid V is in the works. This is Raiden’s story only one other character from previous games makes an appearance.
E3 METAL GEAR RISING REVENGEANCE SERIES
While Hideo Kojima had previously stated a while back that this game was not canon to the Metal Gear Solid series, there really isn’t any reason as to why it shouldn’t be as both series hardly ever crossover. While Revengeance’s story-telling is not as enthralling or complicated, it has several great moments, including one with emotional poignancy that came as an unexpected surprise in this hack-and-slash game.
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Regardless, one does not play a game from Platinum to gawk at the scenery, one plays these games to engage in brutal combat mayhem, which Rising delivers.Īs a Metal Gear title, it is expected to have a good story. I suppose smooth pacing and animations is one perk of not looking gorgeous. Now, there is some compensation for this as, after proceeding through most of the levels consecutively, it wasn’t until about ¾ of the way through the game that I even realized there were no loading screens. Some better lighting effects could have gone a long way. Even some levels that had a lot of potential for looking very nice were squandered to appear average at best for a 2013 title on current-generation consoles. The majority of the game was graphically unimpressive. The biggest technical issue is just in its graphical design. It should be noted that this is not a stealth game and this issue never takes precedence in the general gameplay. There are also a few problems every now and then with the AI as, on top of being deaf, there might be a couple of flubs where Raiden can get too close for comfort without getting detecting. I ended up getting graded a D as I barely engaged in any altercation, but nothing like this ever happened again in my playthrough. None were game breaking, but one did have me glitch direct past some enemies when I accidentally fell off a small structure and somehow into the next segment of the game. There is also the option to start the game on Hard difficulty, which is probably how the game was meant to be played.Īmid all the lunacy, I did find my share of technical hiccups throughout Raiden’s journey. While there is the possibility of the game being pretty easy for more advanced players, it doesn’t take away from the fun of the action. This can be disappointing as the most challenging boss battles are, by far, the most fun parts of this game. This primarily applies to boss battles as they progressively get more difficult, but then suddenly get kind of easy. You might encounter a couple of spikes and dips in the difficulty as you progress through the story.
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In fact, it’s pretty inconsistent with its difficulty. In that sense, Rising is not terribly difficult. If you are familiar with games like Bayonetta, you won’t have a very hard time being able to pick up the game, get a hang of the controls, and then proceed to Food Network your way through enemies and levels.
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In general, the story mode itself isn’t terribly long, but about as long as you would expect any quick action game to be. It fits in well with the theme of the game and helps differentiate it from other popular hack-and-slash games in the genre. Pretty much every set piece within the environments is able to be minced to your delight. It would make sense that Konami would make their advertisements and slogans for this game be about pretty much cutting everything. When your fuel cell gauge is filled, usually pretty quickly by hacking away at enemies, the left trigger allows you to enter Blade Mode, where you can either slice horizontally or vertically with the push of a button, or slice in any location in any direction you want with the analog sticks. All of these features have been seen before, but the most original feature Metal Gear Rising has to offer is “Blade Mode” mechanic. Ninja Run essentially allows you to sprint on the ground, over, and under obstacles, which also proves useful for certain combat combinations. The control scheme is pretty basic with your light attack, heavy attack, jump, and right and left triggers to perform Ninja Run and Blade Mode, respectively.
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